It doesn’t look like there is a way to change what edge an image is mapped to when it’s used as a bitmap fill on an object. The issue I have is with a photo display where some of the images are portrait mode while many are square, when a portrait mode image comes into the square object, the top (and bottom) of the image is cut off, where I would prefer the top of it to be preserved, but there would be other situations where I would want the bottom edge to be preserved.
